SWAY / POINT OF VIEW

THE WORK
IS NOT
TRANSLATION.

IT'S ALIGNMENT.

Between artist truth and fan behavior. Between regional fluency and global ambition. Between the moment happening now and the one everybody will talk about next.

[WHY SWAY]

SWAY is the point between scenes—where music, gaming, media, and culture line up. Built across Sony Music, EA, and Riot Games, the focus is singular: help Western artists enter Asia with fluency, and help Asian artists arrive on Western platforms without sanding off what makes them matter.

01

ARTIST +
REPERTOIRE

  • Artist discovery + positioning
  • Creative pairing + repertoire
  • Music-world development
02

CROSS-MARKET
STRATEGY

  • Asia market entry
  • Western platform strategy
  • Partner + team alignment
03

CULTURAL
SYSTEMS

  • Gaming × music
  • Fan-community thinking
  • Campaign architecture

03 WORLDS

MUSIC / GAMING / MEDIA

$7M RAISED

FOR MEDIA PROPERTIES

02 DIRECTIONS

ASIA ↔ WEST
[THE THESIS]
“THE WORLD DOESN'T NEED MORE CROSSOVER. IT NEEDS MORE CULTURE WITH CONVICTION.